
Rendering of a designer using Canvas to sketch.
Canvas was my student project from years ago—before Apple’s iPad had a pencil. The project is an exercise in designing for a target use. Here are some ideas I thought was clever:

A palette design. It may seem mundane today, but this was designed when pro sketching apps on tablets didn’t exist.

Remember the original software-lock? Instead of slide-to-unlock, users would need to draw an ellipse—a common sketching warm-up.
A common passed design heuristic: designing for everyone is to design for no one. It’s a lesson that sticks with me today. Having a specific target, means innovation and decisions flow swifter in product development.

Multi-tasking without windows? This solution is based on the golden ratio—repeating porpotions Apps would change their design as they took up less space.
Beyond content creation, the ability to share and communicate is a valuable part of any designer’s workflow.

Communication aggregated from across platforms (e.g., email, social media, sms). A design that focuses on relationships.




